actionscript - Can the Flash CS4 [embed] tag be made to export assets to frame 2 rather than frame 1? -
we're working on flash cs4 project main .fla file has ballooned in size , 'publish' taking forever. suspect large amount of size (and @ least of compile time) due quantity of audio symbols in library.
i love remove unnecessary bloat .fla file. i've experimented removing audio symbol library , using [embed]
metadata tag instead, so:
[embed(source="audio/music/endoflevelditty.mp3")] public var endoflevelditty:class
the resulting published file works perfectly, there problem. our game uses preloader on first frame of timeline, other classes need exported in frame 2 (as set in publish settings > actionscript 3.0 settings). size report begins this:
frame # frame bytes total bytes scene ------- ----------- ----------- ---------------- 1 284515 284515 scene 1 2 5485305 5769820 (as 3.0 classes export frame)
however, if use [embed]
tag on small sound, size report now:
frame # frame bytes total bytes scene ------- ----------- ----------- ---------------- 1 363320 363320 scene 1 2 5407240 5770560 (as 3.0 classes export frame)
as can see, embedded sound has been exported frame 1 rather frame 2. if embed sounds in manner, size of frame 1 grow huge, , users looking @ white screen ages before preloader frame loaded.
so question this: can use [embed]
tag have embedded asset export in frame 2 instead of frame 1?
project constraints:
- our team composition means can't change pure flex @ stage.
- the compiled .swf needs 'all in one', can't split preloader separate file, , can't access external resources.
edit: i'd settle having audio in embedded library swc, there seems no way make embed in frame 2 either; ends in frame 1.
why not put asset in frame want : create new class assets:
public class assets extends sprite { [embed(source="audio/music/endoflevelditty.mp3")] public var endoflevelditty:class; public function assets() { super(); } }
then in flash ide create new symbol , make extends assets class, , put symbol frame want
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